On top of all this, Nintendo does not allow refunds. ![]() Movement and object interaction are also very awkward and look twitchy. ![]() It plays the first line when you select it, but there’s no way to cycle through the other voice lines. The tabs are there, but there’s no way to access them. I remember there being an odd graphical glitch during character creation with a floating line, and when setting up a familiar you literally cannot go through the other tabs that have the info like skills. It continues moving across the individual squares beneath the object. Even when the cursor is over an object, it doesn’t just highlight the object. You have to move square-by-square, at all times. A lot of the key bindings are also just ill-conceived and awkward. I have no idea how to even pause combat, for example. The radial menu it uses in place of a hotbar doesn’t work well, because you have too few slots and you literally cannot bind certain things like the special ability of an item (you can only have it equip/unequip that item).Ī lot of basic functions seem to either not have a key binding, or are just very obscure. ![]() It’s just an extremely bad port, and I don’t think Beamdog had the same people working on this as the Planescape/Baldur’s Gate ports. So my complaints aren’t about any of the ridiculous typical things like “this hasn’t aged well.” I’ve been playing it off and on since 2004, and I own the Enhanced Edition on PC. This was a big mistake, and I don’t recommend it.įirst off, I love Neverwinter Nights. I saw that the Switch version of the game was on sale, and after playing Baldur’s Gate and Planescape Torment on the switch also by Beamdog, and seeing how well they worked, I decided to pick up Neverwinter Nights as well.
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